Court:
- 1 outdoor court with rounded corners, built from wire-mesh walls. Size: 34×20m
- Goals will be real-goals with a net. Size: 180×80x40cm
- 2 tap points at each side of the court.
Bikes:
- You can ride any bicycle you like, handlebars must be plugged and you must have at least one brake.
- A fixed drivetrain equals a brake.
- Wheel covers are allowed but any defense oriented frame additions are not.
Mallets:
- Mallet heads should not be made of metal or any material that is sharp and/or could obviously chip, shatter or splinter.
- The handle end of the mallet shaft must be securely plugged.
Players:
- Teams will consist of 3 players.
Referees:
- Referees will consist of 1 main-ref and 2 goal-refs at each game.
Start of the Game:
- Players will start from behind their goal-line, touching their rear-wheels to the end wall.
- At the main-ref’s shout of “3,2,1, Polo!”, any player or players can charge the ball for possession.
- When a ball goes out of the court, the main-ref re-starts the game by dropping a new ball into the court.
Called Goals:
- Goal is called when ball entirely passes the goal-line.
Shuffles & Hits:
- A ‘Hit’ is only made from the end of a player’s mallet.
- A ‘Shuffle’ is hitting the ball with the broadside of the mallet or when the ball is being shoved with the end of player’s mallet.
- An offensive shuffle does not count as a goal.
- If the ball is shuffled into the goal by the offensive team, the defensive team gets possession of the ball.
- The offensive players’ deflection counts as a goal if it’s originated from a hit.
- If a team puts the ball into their own goal in any way, it is a goal for the opposing team.
Ball Joint and Lobs:
- It is legal to lob the ball (’throw’ the ball with the mallet) and/or to travel with the ball using the ‘ball joint’ cupping style of carrying the ball but you cannot score with either method.
- If a ball is cupped up to goals, the ball must leave the ball joint out before scoring.
After a goal is scored/resetting the game:
- After a goal is scored, the conceding team takes possession of the ball.
- The scoring team must return to their own half and cannot come back across center line until the ball or any player of the conceding team has come past center line.
- No conceding player with or without the ball can then pass half court until at least two players of the scoring team have returned to their own half.
- A player is not required to tap-out for a foul after a goal has been scored but must return to his own half.
Fouls:
- Each time a player commits the fouls listed below, that player is out of play until tap-out has been succeeded.
- A possible goal that is blocked by a player out of play due to the fouls is not a goal.
Fouls require single tap-out:
- Touching the floor with their feet (foot-down)
- Leaning on the goal
- Throwing your mallet
Fouls require double tap-out
- Intentionally obstructing play while a player out of play due to a foul.
- Overly aggressive behavior such as unnecessary crashing, elbowing, grabbing, pushing, punching with hands, pushing or kicking with feet, and head-butting.
‘Like’ contact that is allowed:
- Non-aggressive body to body, mallet to mallet, and bike to bike, apart from the fouls listed above.
- Players are allowed to tap goal keeper’s mallet.
‘Non-like’ contact that is allowed:
- Body to ball is allowed if the player sitting on saddle, feet on the pedals, a hand holding mallet, other hand on bars.
- If the ball becomes trapped within a player’s bike or body, let the player drop the ball.
- Touching, kicking, and pushing the walls are allowed.
Time outs:
- Refs can call and extend injury and mechanical failure timeouts if necessary.
- A player can call timeouts only after a goal is scored.
- Maximum 5 minutes, one per game per team.